Why I Use Skype to Teach World Geography and Cross-Cultural Competency

Why I Use Skype to Teach World Geography and Cross-Cultural Competency

My computer rings and I feel the excitement bubbling up in my suburban Maryland classroom. My first-graders know a Mystery Skype game is about to start. They grab their supplies: large, laminated world maps, dry erase markers, and magnifying glasses — and join their team on the rug.

Aloud they wonder how many hints they will need to determine where the other children are and what clues they will share. In teams of four, my students formulate several questions to help them solve the mystery:

  • Are you in the northern or southern hemisphere?
  • Are you near an ocean?
  • Is it morning or afternoon for you?
  • Are you in a big continent?
  • What is your main language?

I turn on the Smart Board to begin the adventure. One by one, my students come to the webcam, introduce themselves, and ask questions in the order they’ve agreed to. Soon, my room is alive with the children’s chatter. Huddled over their maps, they eliminate continents and countries. Magnifying glasses come out. When the whole class thinks that they’ve figured out the other children’s location, they shout out: “Are you in Chile?”
They’re not correct, so they return to study their maps and ask more questions. Finally, my class solves the mystery, and the students in the other class take their turn.

This session, my class is meeting with a group of second-graders in a bilingual school in Buenos Aires, Argentina. Their native tongue is Spanish, but their English is wonderful. My students learn that even though their partners have strong accents, they can understand them if they concentrate. The children in Argentina squeal with delight when they discover we’re in North America, especially because they’ve never met children in the United States before. The two groups then chat about their areas, cultures, and schools. My students are shocked to discover that children in Argentina also trade Pokemon cards and play similar recess games. The two groups also discern differences in time zone, season, and continent during the conversation.

As a teacher at McDonogh School in Owings Mills, MD, I continually find that Mystery Skype gives students valuable hands-on experience with world geography and helps them develop cross-cultural competency.


Mary-Catherine Irving’s first-graders participate in a Mystery Skype lesson. Credit: McDonogh School

A Window to the World

While many teachers view their Smart Board as a piece of technology to facilitate students’ computer and Internet use, I see it as a window to the world. As we meet children and adults on every continent this year, my students learn to collaborate, hone their communication skills, develop empathy, and enrich their problem-solving ability.

I started using Skype in my teaching in 2005, two years after the platform debuted. At the time my school was holding fundraisers to help a school in New Orleans affected by Hurricane Katrina. I reached out to a teacher, and our classes began to meet. We discussed local food, holidays, and our school communities. The video was often very pixilated, but the children’s idea exchanges revealed the power of these sessions. Our students became friends, and soon my class wanted to use Skype to share school events with their peers in New Orleans.

Skype’s potential as a teaching tool increased after Microsoft purchased the platform in 2011. Microsoft aims for teachers to learn and participate in a global community through activities such as Mystery Skype and virtual field trips. In addition, Microsoft educational consultants select guest speakers, ranging from engineers to authors to marine biologists, whom teachers vet to ensure productive learning for students. Today, more than 500,000 teachers and experts on all seven continents use Skype in the Classroom. More than 10 million students, speaking 64 languages, have seen other parts of the world in their classes through this technology.

Virtual Field Trips

I use Skype in the Classroom a great deal now. Typically, I’ll hold two or three sessions a month at various times in the day, during social studies, morning meeting, or lunch.

My first-graders have taken part in several virtual field trips, guided by guest speakers. Every two months, we take a gander through the platform and my students choose which experts to meet. As part of a unit on penguins, we met a penguin researcher outdoors in the middle of a rookery in Antarctica in December. Although my students know it’s cold in Antarctica, it was not until they met with Ms. Pennycook that they began to understand just how cold it is. They saw she had to wrap her laptop up in hand-warmers so it would not crash. She also showed them how desolate her home was while she conducted her research over several months.


Ms. Irving takes her students on a virtual field trip to Antarctica to learn about penguins. Credit: McDonogh School

In October, we met with a great white shark expert 30 feet underwater in a shark cage. Seeing sharks swimming around made my first-graders truly grasp their enormity.


First-graders learn about sharks in a virtual field trip in Ms. Irving’s class. Credit: McDonogh School

In November, we met with a paleontologist as he scaled a wall filled with dinosaur fossils in Utah. In each case, we never left the classroom.

Before each of these 45-minute sessions, I email with the experts to plan the lesson. I also show a video or read nonfiction to my students so they have sufficient background knowledge to ask meaningful questions. During Q&As, I am impressed with how seriously these experts treat my young students. When we were chatting with Ms. Pennycook in Antarctica, one student asked how the penguins know when to make the journey back to the rookery where they were born. She responded that scientists have not yet answered that question. She suggested my students read, learn math, and problem-solve with groups. Perhaps they would join her one day to answer that question.

My first-graders and I have virtually met some tougher circumstances this year as well. After Hurricane Matthew hit the Bahamas last fall, we connected with a teacher whose town in Nassau had been devastated. Initially we were only able to talk with the teacher by phone because the school was closed due to the conditions after the storm. My students raised money to help the class buy cleaning supplies by completing chores at home. When the school’s power was restored, her students met mine and described how they prepare for a storm of that magnitude and what it was like to live through it. We listened in awe.

Cross-Cultural Relationships

Skype in the Classroom helps my students cultivate virtual pen pal relationships.  For the past few years, my classes have had a relationship with students in Buenos Aires. We frequently hold morning meetings together, or meet to play games. Bilingual Simon Says and Rock, Paper, Scissors are favorites. During these sessions, the two groups teach one another poems, songs, and games from their countries. My students are now most avid Spanish students. Our Spanish teacher remarked that they are the only first-graders she has ever had who take notes, because they have a reason to learn the language.

My students are not the only ones building relationships abroad. I have tapped into a worldwide network of educators who are as passionate about bringing the world into their classrooms as I am. We frequently collaborate about teaching methods and content via Skype.

Over the years, I have developed some deep friendships. When my partner teacher in New Orleans had breast cancer, I supported her throughout her recovery. When my colleague in Argentina was contemplating changing schools, we Skyped at night to discuss her options. In fact, I have traveled to New Orleans, Mexico, and Argentina to visit teachers I had only met online, and hosted them when they came to visit. My colleague in Argentina stayed in my home for a month last winter, teaching with me and visiting other schools in Baltimore. I never could have imagined that I would make friends around the world with whom I would talk about my students, family, and life!

Far-Reaching Benefits

Many teachers wonder whether these virtual visits benefit them and their students. Looking back over my own experience, I realize that my students and I are more passionate about learning and our place in the world after connecting with others via Skype. During this school year, my students traveled more than 50,000 miles through Skype and my Smart Board.

My former student, Andrew, perfectly captured the significance of what he was learning this way: “Through Skype, I have talked with people all around the world. It makes me wonder if we all really do have a lot in common.”

 

Mary-Catherine Irving

Mary-Catherine Irving has taught first grade for 27 years. In 2016, she was selected as a Microsoft Innovative Educator as well as a Skype Master Teacher. NAIS selected her as an Innovative Educator in 2011. In addition, she is a certified National Geographic Educator. She can be reached at Mirving@McDonogh.org to provide guidance if you wish to try bringing the world into your room.

The Unspoken Rules Kids Create for Instagram

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CreditJake Michaels for The New York Times

The challenge of growing up in the digital age is perfectly epitomized by the “bikini rule.”

“You can post a bikini or bathing suit picture only if you are with your siblings or your family in the picture,” said one middle-school girl participating in a focus group on digital media. In other words, don’t try too hard to be sexy, and you will be O.K. in the eyes of your peers.

By high school, the rules change. At that stage, a bikini picture often is acceptable — and even considered “body positive” in some circles.

As an educational consultant, I lead workshops on digital media at schools around the country, giving me an unusual glimpse into the hidden world of middle and high school students. While parents sometimes impose rules for using social media on their kids, the most important rules are those that children create for themselves.

And these often unspoken rules can be dizzying.

Girls want to be sexy, but not too sexy. Be careful which vacation photos you share so you don’t brag. It’s O.K. to post photos from a fun event, but not too many.

In one focus group I held recently with seventh-grade girls in an affluent suburb, all the girls were avid Instagram and Snapchat users. It was clear that they understood the dynamic of presenting a persona through the images they posted. It was also clear that they had a definite set of “rules” about pictures.

Aware of their privileged socioeconomic status, they talked about how it would not be O.K. to share vacation pictures of a fancy hotel. They used an example of a classmate who had violated this rule. Like many unspoken social rules, this one became vivid to these girls upon its violation.

As part of a school project, the girl had displayed pictures from a vacation at a foreign resort. Her classmates considered that an immature form of “bragging.” They said other kids had gone on even “better trips” or lived in “amazing houses,” but “knew better” than to post about it.

The same girls identified another peer as “too sexual,” a judgment that some of their parents even encouraged. A few of the girls said that their moms did not want them to hang out with her because she “acts too sexy.” One of the girls expressed this very sentiment in a group text that included the peer in question, causing hurt feelings and conflicts.

Middle school can be an especially complicated time for girls. They are experimenting with social identity, while their always-on digital world intensifies the scrutiny. Many want to be seen as pretty (and even sexy, in some ways), but they also want to be seen as innocent and “nice.” This is an impossible balancing act. Parents can help by suggesting more empowering alternatives to posting bathing suit pictures.

Another group of seventh graders (mixed gender, in a different community) shared with me the rules around how many pictures to post from an event. They had a sense of what was acceptable and what was not. Posting one to three images was O.K., they said, but they all agreed that it was “obnoxious” to “blow up people’s phones” with a huge stream of images from a party or event.

These images can lead to feeling of exclusion as well. Imagine watching a party unfold, in real time, on Snapchat or Instagram — when you’re not there. This experience can be absolutely devastating to teens and tweens. When I asked these particular seventh graders about this, they said that it happened all the time — and that it can be hard to deal with.

With their lives constantly on display, it’s challenging even for well-intentioned kids to avoid making others feel excluded. Their “rule” for this was that “it is better not to lie or make excuses” if you are with one friend and another friend wants to hang out. It’s better to be honest and say, “I have plans” than to lie and say, “I have too much homework,” and then risk sharing images of yourself out with friends later.

Parents often feel as if their children’s smartphones are portals to another world — one that they know little to nothing about. A study released last month found that fewer than half of the parents surveyed regularly discussed social media content with their tweens and teens.

But parents need to know their child’s peers have created their own set of rules for social media, and they should ask their kids about them. What are you “allowed” to post — and what seems to be off-limits? Is that “rule” the same for boys vs. girls? Why or why not? Can you show me an example of a “good” post (or a “bad” post)? Does social media ever stress you out (and can you give yourself a break)? How can kids in your group make group texts or social media nicer for everyone?

In a study published last summer, researchers at the University of California, Los Angeles, found that the pleasure centers of teenagers’ brains responded to the reward of getting likes on Instagram just as they do to thoughts of sex or money. Just as parents try to teach children to have some self-control around those enticements, we also have to talk to them about not falling victim to behavior they’ll regret when craving “likes.”

As parents, we don’t want our kids to make a big mistake online: writing something mean in a group text, posting a too-sexy picture or forwarding one of someone else. According to a Pew Research Center survey, 24 percent of teenagers are online “almost constantly,” so it’s essential that they know how to handle themselves there.

Getting your child to articulate the unspoken rules can be the first step in helping him or her be more understanding with peers. When we observe our children harshly judging others who have a different sensibility about how to use social media, they need us to set aside our judgments about their world and to help them cultivate empathy for one another.

Leave Your Laptops at the Door to My Classroom

When I started teaching, I assumed my “fun” class, sexuality and the law, full of contemporary controversy, would prove gripping to the students. One day, I provoked them with a point against marriage equality, and the response was a slew of laptops staring back. The screens seemed to block our classroom connection. Then, observing a senior colleague’s contracts class, I spied one student shopping for half the class. Another was surfing Facebook. Both took notes when my colleague spoke, but resumed the rest of their lives instead of listening to classmates.

Laptops at best reduce education to the clackety-clack of transcribing lectures on shiny screens and, at worst, provide students with a constant escape from whatever is hard, challenging or uncomfortable about learning. And yet, education requires constant interaction in which professor and students are fully present for an exchange.

Students need two skills to succeed as lawyers and as professionals: listening and communicating. We must listen with care, which requires patience, focus, eye contact and managing moments of ennui productively — perhaps by double-checking one’s notes instead of a friend’s latest Instagram. Multitasking and the mediation of screens kill empathy.

Likewise, we must communicate — in writing or in speech — with clarity and precision. The student who speaks in class learns to convey his or her points effectively because everyone else is listening. Classmates will respond with their accord or dissent. Lawyers can acquire hallmark precision only through repeated exercises of concentration. It does happen on occasion that a client loses millions of dollars over a misplaced comma or period.

Once, a senior associate for whom I was working berated me for such a mistake and said, “Getting these things right is the easy part, and if you can’t get that right, what does it say about your ability to analyze the law properly?” I learned my lesson. To restore the focus-training function of the classroom, I stopped allowing laptops in class early in my teaching career. Since then research has confirmed the wisdom of my choice.

Focus is crucial, and we do best when monotasking: Even disruptions of a few seconds can derail one’s train of thought. Students process information better when they take notes — they don’t just transcribe, as they do with laptops, but they think and record those thoughts. One study found that laptops or tablets consistently undermine exam performance by 1.7 percent (a significant difference in the context of the study). Other studies reveal that writing by hand helps memory retention. Screens block us from connecting, whether at dinner or in a classroom. Kelly McGonigal, a psychologist and lecturer at Stanford University, says that just having a phone on a table during a meal “is sufficiently distracting to reduce empathy and rapport between two people.”

For all these reasons, starting with smaller classes, I banned laptops, and it improved the students’ engagement. With constant eye contact, I could see and feel when they understood me, and when they did not. Energized by the connection, we moved faster, further and deeper into the material. I broadened my rule to include one of my large upper-level courses. The pushback was real: A week before class, I posted the syllabus, which announced my policy. Two students wrote me to ask if I would reconsider, and dropped the class when I refused. But more important, after my class ends, many students continue to take notes by hand even when it’s not required.

Putting aside medical exemptions, many students are just resistant. They are used to typing and prefer it to writing. They may feel they take better notes by keyboard. They may feel they know how to take notes by hand but do not want to have to do so. They can look up material, and there’s no need to print assignments. Some may have terrible handwriting, or find it uncomfortable or even painful to write.

To them, I’ll let the Rolling Stones answer: You can’t always get what you want, but sometimes you get what you need. My students need to learn how to be lawyers and professionals. To succeed they must internalize an ethos of caution, care and respect. To instill these values and skills in my students, I have no choice but to limit laptop use in the classroom.

An Inside Look at an Award-Winning Maker Program

Edutopia

Making turned New Jersey middle school students into teachers for a weekend—and sent some of them to the White House.

School ended in June 2016 with a crescendo of activity we had worked all year to orchestrate, bringing bigger accomplishments than we’d dreamed of. Our year-end adventure began in Washington, D.C., where my students’ work with design earned us an invitation to the White House for the kickoff of the 2016 National Week of Making. As one of two representatives from New Jersey, I represented not only my students but effectively all K-12 educators in the state for whom making is a way of teaching and learning. Though making is not new—creative individuals in communities and schools everywhere have been doing this work for years—its increasingly high profile certainly is. Making matters. And design thinking matters to makers.

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Students work in the author’s digital shop class.

At the beginning of the National Week of Making, I set up our exhibit at the National Maker Faire. Eleven students, including four who had just graduated eighth grade, would spend the weekend explaining how design thinking drove our program’s work and their learning. Kids used student-built prototypes to explain how they employed design thinking to solve problems and make the world a better place.

We set up stations where Faire attendees got to experience prototyping for themselves, tackling design challenges based on the Extraordinaires Design Studio and expertly explained by our kids. The kids’ efforts garnered not one but two awards: Best in Class and Editor’s Choice.

The next day, three teams of seventh-grade students traveled to Jefferson University Hospital in Philadelphia to present their ideas for making hospitals less scary for child patients.

A group of nearly 70 people, including relatives, friends, hospital professionals, fellow educators, and members of the press, watched the student teams present their ideas and recommendations. It was a very good day. And it was just the beginning, as these students would work with JeffDESIGN over the summer to learn valuable lessons about what it takes to get an idea from concept to production in the real world.

In the span of four days, our kids met and conversed with hundreds of people about their accomplishments as designers, experiencing a level of personal and professional validation that many adults rarely get to enjoy. It was a fantastic end to a fantastic year.

So how is our program growing, changing, and adapting this year?

Initiative One: The EPICS Curriculum and Processes

We have adopted the free and fabulous EPICS—Engineering Projects In Community Service—as the heart and soul of our program this year. I attended a summer training at Purdue University; it was exhaustive and a great investment. EPICS is all about documenting design thinking processes. To that end, they have assembled a massive library of resources, including fully editable and customizable documents teachers can use to plan projects.

I love that the EPICS framework is just that—a framework. It provides a flexible structure I can modify as necessary to suit our processes and needs. As of this writing, we are still deep in that customization process; I expect that it will take most of this year to finalize. When we are done, we’ll have a powerful, document-driven, human-centered methodology to guide our work in design.

Initiative Two: Bringing the Outside In

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Students use the laser engraver.

Last year, students connected with professional designer Meghan Holliday, who spoke about her life and work as a designer. This year, we’ve got Andrew Coy, senior advisor for making in the White House Office of Science and Technology Policy, sharing why making is critical in schools today; Alixandra Klein, a Vermont-based entrepreneur who makes jewelry using a laser cutter and upcycled materials, talking about the importance of art and creativity; and Dr. Jorge Valdes of the U.S. Patent and Trademark Office(and also a high school science teacher here in New Jersey) discussing intellectual property, patents, and the inventor’s mindset. And all of this is just for Design Experience One.

Initiative Three: Changes to the Instructional Environment

We were fortunate to acquire an Epilog laser engraver last summer. It has quickly proven to be a game-changer for our program, capturing imaginations and literally igniting creativity like no other tool previously. Our new “soft seating” area includes a SMART Board 6000 interactive display, an Ikea coffee table (donated), an Xbox 360 (also donated), and a leather couch I found for sale on Facebook for $75. The combination of these items has made a terrific small group instructional area, while providing kids who have lunch in my room a chance to enjoy some gaming.

Final Thoughts

The new school year has gotten off to a good start. We’re creating an entirely new understanding of design thinking in Digital Shop, an amalgam of our shared past experiences and the practices of some of the world’s best design thinking practitioners. It’s ridiculously hard work, alternatively frustrating and exhilarating, but totally worth it.

Minecraft May Finally Be Coming To US Schools

dogonews

By Kim Bussing on September 11, 2016

Photo Credit: Minecraft: Education Edition

Shortly before the school year ended in June, 1,700 kids American kids got to do what most students can only dream of — play video games in class. No, the 100 educators that allowed this were not slacking off. They were helping Microsoft beta test a new Minecraft Education Edition, which the company plans to offer to schools across the globe within the next few weeks.

While the computer game, which challenges kids to use their imagination by building futuristic virtual worlds, has been offered in Swedish schools since 2013, it has not been widely embraced by educators elsewhere. But project director Deirdre Quarnstrom believes that this new education version, where students get to create their own stories and games, will be a huge success with both student and teachers.

Photo Credit: education.minecraft.net

Of course, the classroom version will have some differences from the traditional game you might play at home. Non-player characters, placed into the game by teachers, will provide guidance and narration, while a chalkboard will allow them to write instructions. A control panel called Classroom Mode will enable educators to grant students access to resources, monitor their location, send messages, and even teleport students to the right place should they wander off or get lost. Teachers unfamiliar with the game can select from numerous pre-created immersive lesson plans that range from exploring the Temple of Artemis to modeling biodiversityloss.

For educators concerned that bringing video games into the classroom might reduce classroom collaboration, there is a multi-player mode. Using this, students can enter other’s games and help their peers solve an issue they may be struggling with or test out new ideas.

Photo Credit: education.minecraft.net

However, while these features add more structure and allow teachers to give specific assignments, students still have complete freedom to use their imagination and creativity to program a game based on their interest, whether it’s a science-fiction movie or their favorite fantasy series. Quarnstrom says Microsoft has kept the game “pure” to ensure kids (aged 5 and above) have an authentic Minecraft experience.” The director believes that “a lot of what creates that kind of magical educational experience is the no-rules sandbox environment. Students really feel inspired to keep going and set up their own challenges, which is exactly what educators want to see.”

The students and teachers fortunate to be selected for the June beta test seem to agree. 13-year-old Elena Rezac, who built a quest-driven maze inspired by the science fiction movie,”The Maze Runner,” says that the game is “lots of fun because you can do whatever you want.” Her teacher, Steve Isaacs, approves of the game because it encourages students to be inventive. The educator says that the game’s varied choices allow every kid to find an area where he/she can succeed.

Photo Credit: education.minecraft.net

The Minecraft Education Edition that is expected to cost between $1 to $5 a student, will be launched sometime this month. Meanwhile, educators can introduce gaming to their classrooms by signing up for the beta version. While it doesn’t have all the features of the final product, it is a good way how students engage with this popular video game, without paying a dime.

Resources: Fastcompany.com,the verge.com,cnnmoney.com

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Attention, Students: Put Your Laptops Away

NPR

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Laptops are common in lecture halls worldwide. Students hear a lecture at the Johann Wolfang Goethe-University on Oct. 13, 2014, in Frankfurt am Main, Germany.

Thomas Lohnes/Getty Images

As laptops become smaller and more ubiquitous, and with the advent of tablets, the idea of taking notes by hand just seems old-fashioned to many students today. Typing your notes is faster — which comes in handy when there’s a lot of information to take down. But it turns out there are still advantages to doing things the old-fashioned way.

For one thing, research shows that laptops and tablets have a tendency to be distracting — it’s so easy to click over to Facebook in that dull lecture. And a study has shown that the fact that you have to be slower when you take notes by hand is what makes it more useful in the long run.

In the study published in Psychological Science, Pam A. Mueller of Princeton University and Daniel M. Oppenheimer of the University of California, Los Angeles sought to test how note-taking by hand or by computer affects learning.

“When people type their notes, they have this tendency to try to take verbatim notes and write down as much of the lecture as they can,” Mueller tells NPR’s Rachel Martin. “The students who were taking longhand notes in our studies were forced to be more selective — because you can’t write as fast as you can type. And that extra processing of the material that they were doing benefited them.”

Mueller and Oppenheimer cited that note-taking can be categorized two ways: generative and nongenerative. Generative note-taking pertains to “summarizing, paraphrasing, concept mapping,” while nongenerative note-taking involves copying something verbatim.

And there are two hypotheses to why note-taking is beneficial in the first place. The first idea is called the encoding hypothesis, which says that when a person is taking notes, “the processing that occurs” will improve “learning and retention.” The second, called the external-storage hypothesis, is that you learn by being able to look back at your notes, or even the notes of other people.

Because people can type faster than they write, using a laptop will make people more likely to try to transcribe everything they’re hearing. So on the one hand, Mueller and Oppenheimer were faced with the question of whether the benefits of being able to look at your more complete, transcribed notes on a laptop outweigh the drawbacks of not processing that information. On the other hand, when writing longhand, you process the information better but have less to look back at.

For their first study, they took university students (the standard guinea pig of psychology) and showed them TED talks about various topics. Afterward, they found that the students who used laptops typed significantly more words than those who took notes by hand. When testing how well the students remembered information, the researchers found a key point of divergence in the type of question. For questions that asked students to simply remember facts, like dates, both groups did equally well. But for “conceptual-application” questions, such as, “How do Japan and Sweden differ in their approaches to equality within their societies?” the laptop users did “significantly worse.”

The same thing happened in the second study, even when they specifically told students using laptops to try to avoid writing things down verbatim. “Even when we told people they shouldn’t be taking these verbatim notes, they were not able to overcome that instinct,” Mueller says. The more words the students copied verbatim, the worse they performed on recall tests.

And to test the external-storage hypothesis, for the third study they gave students the opportunity to review their notes in between the lecture and test. The thinking is, if students have time to study their notes from their laptops, the fact that they typed more extensive notes than their longhand-writing peers could possibly help them perform better.

But the students taking notes by hand still performed better. “This is suggestive evidence that longhand notes may have superior external storage as well as superior encoding functions,” Mueller and Oppenheimer write.

Do studies like these mean wise college students will start migrating back to notebooks?

“I think it is a hard sell to get people to go back to pen and paper,” Mueller says. “But they are developing lots of technologies now like Livescribe and various stylus and tablet technologies that are getting better and better. And I think that will be sort of an easier sell to college students and people of that generation.”

Amazon Unveils Online Education Service for Teachers

By introducing its new education site, Amazon joins other tech industry giants in an enormous push to expand the use of technology in public schools.

Just ahead of the back-to-school season, Amazon plans to make a major foray into the education technology market for primary and secondary schools, a territory that Apple, Google and Microsoft have heavily staked out.

Monday morning, Amazon said that it would introduce an online marketplace with tens of thousands of free lesson plans, worksheets and other instructional materials for teachers in late August or early September.

Called Amazon Inspire, the education site has features that may seem familiar to frequent Amazon shoppers. Search bar at the top of the page? Check. User reviews? Check. Star ratings for each product? Check.

By starting out with a free resources service for teachers, Amazon is establishing a foothold that could expand into a one-stop shopping marketplace — not just for paid learning materials, but for schools’ wider academic and institutional software needs, said Tory Patterson, co-founder of Owl Ventures, a venture capital fund that invests in ed tech start-ups.

“Amazon is very clearly positioning itself as a disrupter with this move,” Mr. Patterson said.

Amazon is joining other tech industry giants in a push to expand the use of technology in the public schools.

Last year, primary and secondary schools in the United States spent $4.9 billion on tablet, laptop and desktop computers, according to a report by Linn Huang, a research director at the International Data Corporation, a market research firm known as IDC. Schools bought 10.8 million Apple, Google Chrome and Microsoft Windows devices in 2015, he said.

Because its devices tend to cost more, Apple accounted for the largest slice of school computer sales, amounting to $2.2 billion, Mr. Huang said. By volume, however, Chromebooks — the inexpensive laptops that run on Google’s Chrome operating system — have taken schools by storm, accounting for more than five million devices bought last year, he said.

Even so, ed tech industry analysts said the growing market for digital educational materials, which Amazon is entering, is likely to prove much more valuable over time than the school computer market.

Already, nursery through high schools in the United States spend more than $8.3 billion annually on educational software and digital content, according to estimates from the Software and Information Industry Association, a trade group. That spending could grow significantly as school districts that now buy physical textbooks, assessment tests, professional development resources for teachers and administrative materials shift to digital systems.

In a phone interview, Rohit Agarwal, general manager of Amazon K-12 Education, said the new site was intended to make it easier and faster for teachers to pinpoint timely and relevant free resources for their classrooms.

“Every teacher should be able to use the platform with zero training,” Mr. Agarwal said. He added: “We are taking a big step forward to help the educator community make the digital classroom a reality.”

The site for teachers is not Amazon’s first education venture. In 2013, the company acquired TenMarks, a math instruction site. (Mr. Patterson of Owl Ventures is also a partner at Catamount Ventures, a firm that was an investor in TenMarks.)

In March, the New York City public schools, the largest school district in the country, awarded Amazon a three-year contract, worth an estimated $30 million, to provide e-books to its 1.1 million students.

In the school market, however, Amazon is competing not just with rival tech companies but also with established digital education companies and ed tech start-ups.

A number of popular platforms already offer instructional materials for teachers. Among them are tes.com, a site based in London with more than eight million users worldwide, and teacherspayteachers.com, a site based in Manhattan that more than two million teachers use regularly.

Like Amazon Inspire, these sites let teachers search for materials by subject matter, like fractions or mitosis, and by grade level. Like Amazon Inspire, tes.com lets teachers download lessons and edit them to suit their students. (Some resources on teacherspayteachers.commay also be edited.)

Mr. Agarwal said the company’s new instructional resources site would be able to differentiate itself by being more intuitive for teachers who are Amazon users and by offering compelling new features.

“With the technology, content and expertise that Amazon has, we believed we could provide value,” he said.

Amazon timed its announcement to coincide with ISTE, the annual conference of the International Society for Technology in Education, which about 16,000 teachers and school officials are attending in Denver this week. Other tech giants also unveiled new education ventures during the conference.

On Sunday, Microsoft said that it was working with ISTE to help schools introduce and integrate technology in the classroom. The project includes training programs for school administrators, online leadership courses developed with edX — a learning platform created by Harvard and the Massachusetts Institute of Technology — and services to support schools as they adopt digital learning approaches.

On Monday, Google said it was making Expeditions, a free virtual reality app for students that has been available on a limited basis to schools, generally available. More than one million students tried the app during its test phase, the company said.

Google also introduced two new products for schools: Quizzes, an online form that teachers can use to give tests and automatically grade multiple-choice questions, and Cast for Education, a free Chrome app intended to promote class discussion by enabling teachers and students to share what is on their screens with one another.